|
IGeomServices::GetPiercingPoints
Description
This method allows you to get the pierce points on selected faces by input base point and direction.
Syntax
Points = GetPiercingPoints ( iDirection, iBasePositin, iEntList );
Input: (Variant) iDirection |
Coordinates (x,y,z) of the direction vector |
Input: (Variant) iBasePositin |
Coordinates (x,y,z) of the base point |
Input: (ICimEntityList) iEntList |
Set of faces or objects to be Hit. |
Return: (Variant) Points |
Variant that contains double type array of 3D points coordinates. |
Note
|