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This method allows you to get the pierce points on selected faces by input base point and direction.
Points = GetPiercingPoints ( iDirection, iBasePositin, iEntList );
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Input: (Variant) iDirection |
Coordinates (x,y,z) of the direction vector |
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Input: (Variant) iBasePositin |
Coordinates (x,y,z) of the base point |
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Input: (ICimEntityList) iEntList |
Set of faces or objects to be Hit. |
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Return: (Variant) Points |
Variant that contains double type array of 3D points coordinates. |
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