Light Settings: Textures & Materials 

Access: Open this function from the following location:

  • Select View > Settings > Light Settings from the menu bar.
    When the
    Lighting & Textures dialog is displayed, choose the Textures & Materials tab in the dialog.

The Textures and Materials tab in the Lighting & Textures dialog enables you to select and manipulate textures for faces and objects.

The Lighting & Textures dialog is displayed showing the Textures and Materials tab.

Tabs:

Lighting

Textures & Materials

 

Textures & Materials Parameters:

Dialog Panes

Rotate/Zoom

Show Display Effect

Dialog Buttons

 

Example operations

Notes:

  • The textures available for use are those that are saved in the ...\Data\Textures\ folder of your installation. The list of these textures is displayed in the upper pane of the Textures & Materials tab.

  • If the system cannot find a previously defined texture (for example, it has been deleted from the ...\Data\Textures\ folder), the texture is not displayed in the upper window pane and is not displayed on any face/object to which it was previously attached.

  • When creating textures, use the lowest possible image resolution. A small texture file has less of an impact on system performance than a large texture file.

 

Dialog Panes

The Textures and Materials tab contains the following panes:

Upper Pane

Displays the texture files in the following folder of your installation: ...\Data\Textures\

Lower Pane

Displays a preview of the texture file selected in the upper pane.

 

Rotate / Zoom

Rotate and/or Zoom the chosen texture on the selected face.

Rotate

Rotates the texture on the selected face by moving the slider right (clockwise) or left (counterclockwise).

Zoom

Enables you to select the required zoom for the texture on the selected face by moving the slider right (zoom in) or left (zoom out).

 

Show Display Effect

Display or hide textures on entities.

Select this checkbox to show the results of Texture settings in the Lighting & Textures dialog on the display.

: Textures not Displayed

: Textures Displayed

 

Dialog Buttons

The following buttons are displayed in the Lighting & Textures dialog:

Displays the texture used on a selected face. When you pick a face with an attached texture, the following occurs:

  • The texture file is displayed in the upper pane (the folder containing the texture is opened).

  • The texture image is displayed in the lower pane.

  • The texture zoom and rotation properties used in the selected face are also displayed.

This texture (together with the zoom and rotation properties) can now be attached to another entity if required.

See To select a texture by pick for additional information.

Restore: Undo all parameter changes in the dialog made during the current session of the function.

OK: Accept the settings and close the dialog.

Apply: Accept the settings and remain in the dialog.

Cancel: Reject the settings and close the dialog.

 

Example Operations

To attach a texture

To detach a texture

To select a texture by pick

To edit (zoom/rotate) a texture

To add a texture

To attach a texture:

Pick the face to be textured.

 

Select the required texture from the upper pane.

 

Click OK or Apply .

To detach a texture:

Pick the face whose texture is to be removed (pick a face that has a texture attached to it).
Example:Example:

 

Select the texture, No Effect. The texture is detached and the face is initially marked in selected mode.
Example:Example:

 

Click OK . Upon exiting the function, the default face color is displayed instead of the detached texture.

To select a texture by pick:

Select the eye dropper button .
Example:Example:

 

Pick a face that has a texture attached to it.
Example:Example:

 

When you pick a face with an attached texture, the following occurs in the Lighting & Textures dialog:

    • The texture file is displayed in the upper pane (the folder containing the texture is opened).

    • The texture image is displayed in the lower pane.

    • The texture zoom and rotation properties used in the selected face are also displayed.

This texture (together with the zoom and rotation properties) can now be attached to another entity, if required.

Example:Example:

 

Click OK or Apply .

To edit (zoom/rotate) a texture:

Attach a texture to a face or Select Texture by Pick.

 

Edit the texture by zooming or rotating it as required.

 

Click OK or Apply .

To add a texture:

Add your own texture by adding a jpg picture to one of the sub-folders under the following folder of your installation: ...\Data\Textures\.


The new texture is displayed (together with the existing textures) in the upper pane of the Textures & Materials tab of the Lighting & Textures dialog.

Some functionality may be dependent on the product package. Contact your Reseller if you require a license.