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Access: Open this function from the following location:
Select View
> Settings > Light
Settings from
the menu
bar.
When the Lighting
& Textures dialog
is displayed, choose the Textures
& Materials tab
in the dialog.
The Textures and Materials tab in the Lighting & Textures dialog enables you to select and manipulate textures for faces and objects.
The Lighting & Textures dialog is displayed showing the Textures and Materials tab.
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Tabs: Textures & Materials
Textures & Materials Parameters:
Notes:
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The Textures and Materials tab contains the following panes:
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Rotate and/or Zoom the chosen texture on the selected face.
Rotate |
Rotates the texture on the selected face by moving the slider right (clockwise) or left (counterclockwise). |
Zoom |
Enables you to select the required zoom for the texture on the selected face by moving the slider right (zoom in) or left (zoom out). |
Display or hide textures on entities.
Select this checkbox to show the results of Texture settings in the Lighting & Textures dialog on the display.
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The following buttons are displayed in the Lighting & Textures dialog:
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Displays the texture used on a selected face. When you pick a face with an attached texture, the following occurs:
This texture (together with the zoom and rotation properties) can now be attached to another entity if required. See To select a texture by pick for additional information. |
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Restore: Undo all parameter changes in the dialog made during the current session of the function. |
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OK: Accept the settings and close the dialog. |
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Apply: Accept the settings and remain in the dialog. |
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Cancel: Reject the settings and close the dialog. |
To edit (zoom/rotate) a texture
Pick the face to be textured.
Select the required texture from the upper pane.
Click OK or Apply
.
Pick the face whose texture is to be removed (pick a face that has a texture attached to it).
Example:Example:
Select the texture, No Effect. The texture is detached and the face is initially marked in selected mode.
Example:Example:
Click OK . Upon exiting the function, the default face color is displayed instead of the detached texture.
Select the eye dropper button .
Example:Example:
Pick a face that has a texture attached to it.
Example:Example:
When you pick a face with an attached texture, the following occurs in the Lighting & Textures dialog:
The texture file is displayed in the upper pane (the folder containing the texture is opened).
The texture image is displayed in the lower pane.
The texture zoom and rotation properties used in the selected face are also displayed.
This texture (together with the zoom and rotation properties) can now be attached to another entity, if required.
Click OK or Apply
.
To edit (zoom/rotate) a texture:
Attach a texture to a face or Select Texture by Pick.
Edit the texture by zooming or rotating it as required.
Click OK or Apply
.
Add your own texture by adding a jpg picture to one of the sub-folders under the following folder of your installation: ...\Data\Textures\.
The new texture is displayed (together with the existing textures) in the upper pane of the Textures & Materials tab of the Lighting & Textures dialog.
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