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Gives user the opportunity to directly zoom and observe elements tool, workpiece and machine in stationary position at any time. The toolbar icons contain the tools to assist user in manipulating the display and simulation.
The ribbon is divided into panes holding the controls. These panes are titled as follows:
The Simulation pane groups three main settings regarding the simulation:
The Modes are two main ways of using the Machine Simulation.
The modes should help the user examine the two main components of the simulation: toolpath (with partial gouge & collision check) and material verification (with complete in process material (stock) gouge & collision check).
Toolpath (with target part (workpiece) visible, without material removal/additive.
Material removal/additive full simulation.
Note:
Backplot Mode was designed to offer a good and fast overview of the toolpath and the tool movements in regard to the workpiece (ideal target part). In this mode, by default (and because there is no stock material), the workpiece and the toolpath are made visible. Also, if specified in collision checking group from machine kinematic tree, the workpiece is checked against tool cutting part for gouges and against other tool parts and machine elements against collisions.
A gouge is when the cutting part of the tool touches the workpiece with more than the tolerance provided during FEED (G1) type of moves. A collision is when the tool touches the workpiece with the cutting part during the RAPID (G0) type of moves. Also, a collision is considered when any other part of the tool or any other geometry touches the workpiece no matter the type of move.
Warning: Simulating in Backplot Mode is not intended as a simulation that will give you results to be used as "ready for real machining decision.
There are three reasons for this:
This is why we recommend always using Material Removal Mode that has all these problems fully solved.
Note:
Material Removal Mode was designed to offer results intended to be used for ready for real machining decision.
When this mode is chosen, by default, the workpiece (ideal target part) and the toolpath are hidden. Even more, we disable the workpiece collision and gouge checking from all groups defined in machine kinematic tree. The simulation runs in this mode similar to the real machine. All collisions are made with the in-process stock material. To analyze the result and decide upon ready for real machining, besides checking the Report docking pane for any messages, the Gouge & Excess or Deviation (from Analysis (stock) docking pane or VERIFICATION ribbon bar) must be also run and the results of these evaluated.
The machining simulation only uses the NC code positions from the move list. Machine motion jumps from one position to the next.
The machining simulation will be displayed with real time feed rate motions. Machine motions are very fluent and machining time is exact.
This simulates the machining process with a constant speed, distance/time, regardless of the feed rate.
The Focus gives the user the opportunity to directly zoom and observe elements tool, workpiece and machine in stationary position at any time.
Machine and workpiece are visible. Machine is stationary, workpiece is mounted on the table.
Only tool and workpiece visible. Workpiece is stationary, tool moves around workpiece.
Only tool and workpiece visible. Tool is stationary, workpiece moves around tool.
Gives control to machining process:
Note: Search Mode
During Step Back / Step Fwd and Previous Op / Next Op the Machine Simulator considers that you are in search mode. This function is design to allow you to reach quickly to the position that you want to check more in detail. To make the search faster, Machine Simulator automatically disables some collision checking and proximity alert functionalities. This is also signaled with a warning message that will appear in the Report Docking Pane (warning area) saying: Warning: Collision checking was not performed during manual stimulation position changes.
Once you reach to the desired position that you want to check it in more details, you can use either Run (Loop Run) or Fast Forward and from that point forward all will be fully checked. Still, the warning from Report Docking Pane (warning area) will not disappear until you press Restart button to make sure you are aware not everything was fully checked.
Controls the simulation speed during Run (or Loop Run) mode.
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Slider from Ribbon Bar (or Quick Access Toolbar) which is a simplified and reduced in size |
Slider from Simulation Run Speed window which is more detailed and easy to control |
The Simulation Run Speed control bar is used to run the simulation faster/slower (or to show simulation with some steps on the display screen - usually in NC-based Mode).
There are two sliders that can be made visible:
The number of steps of both sliders are identical.
The slider is divided in two parts since the speed slider is set in the middle by default. The slider has double functionality:
For instance the cursor of simulation speed control bar is in the middle, it means that the maximum simulation speed is set and the simulation is shown step by step on the display screen. If the slider is dragged from middle to the left then the simulation speed will decrease and if the slider is dragged from middle to the right then the simulation speed will not change however the display mode will jump from 10 to 50 steps depending on how much the slider control is far or close to the middle of the bar. For example if the slider is dragged to the most right position of the slider, then the simulation display will jump from 50 steps. Consequently, simulation display takes place each 50 steps. If a collision is happened during these eliminated steps, then the collision will be displayed on screen.
Notes:
Expected Machine Simulator behaviours during deep analysis
The Collision Detection Setting influences the way the Machine Simulator behaves when it comes to investigating collisions in depth and when you use the simulation (Run mode) with the Speed Slider set in the Very Slow area and especially use Time-based Mode or Length-based Mode. Here are some examples of such behaviors (they are considered normal behaviors), what to expect, and how you can counteract them:
When Discrete Collision Detection or Continuous Collision Detection is enabled, the path followed by the machine's components may not be the one considered by either algorithm, so the following will happen:
All these cases of desynchronization can be avoided by enabling the Process Intermediary Positions functionality.
When Process Intermediary Positions is enabled, the path followed by the machine's components may not be the one considered by the algorithm due to too large values of Maximum Distance or Maximum Angle Change being used. This may cause different geometries to be seen intersecting each other on the screen (i.e. collisions/gouges), but no collisions/gouges will be reported in the Report docking pane, nor will object coloring (yellow/red) occur which intersect.
All these cases of desynchronization can be avoided by decreasing the Maximum Distance and/or Maximum Angle Change values.
Manipulates the view direction of the machine and fits the elements to the screen.
Sets certain elements to Show/Opaque/Transparent/Hide.
Sets visibilities for different functions of toolpath line.
Note: Initial Toolpath / Special Cases
It may happen that when Initial Toolpath is used, some options here not to work as expected and display the proper toolpath (e.g. if toolpath points and line represent the tool contact point, and not tool tip, the button Tool Tip / Tool Center will not do what user expects to do).
Also, it may happen that for some particular cases (like turning, laser, wire simulations), the options here not to be relevant (e.g. if you have a lathe tool, the button Tool Tip / Tool Center will not do what user expects to do).
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