|
Access: Open this function from one of the following locations:
Access: Open this function from the following location:
Select Die Design > Springback > Create Points on Skin from the menu bar.
Select Springback > Create Points on Skin from the following Die Design Guide: Die Process Design Guide (Forming).
Select Solid > Warp > Create Points on Skin from the menu bar.
Create points with a constant difference the points, ignoring areas with a small curvature. The points are created as a point cloud. These points can then be used in the Springback table of points.
Pick an object (B-rep or mesh) or faces on which the points are to be created. For example:
The parameters displayed depend on the method selected to spread the points (By Grid or By Triangulation).
|
|
|
Distance Between Points |
Set the distance between the created points.
|
||||||
Min. Curvature (Ignore Points) |
Set the minimum curvature of the skin for the creation of points. If the curvature anywhere in the skin is below the set minimum, points are not created on that section of the skin.
|
||||||
By Grid / By Triangulation |
This is a toggle option By Grid / By Triangulation that defines how to spread the points.
|
||||||
Ref. UCS |
Select a reference UCS from the dropdown list of UCSs on the object; the default is the active UCS. The reference UCS defines how the distribution of points is calculated and where they are displayed; for example, the Z direction defines vertical walls and, depending on the parameter settings, may not have points on them - see below. The |
|
|
|
When completed, the Create Points feature will appear in the Feature Tree as follows (the feature (points) are created as a point cloud):
|