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Add / Remove Facets
: Options and Results
Access: Open this function from one of the following locations:
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Select Mesh > Mending Operations > Add / Remove Facets from the menu bar.
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Select Add / Remove Facets from the Mesh Guide Toolbar.
Add or remove facets (triangles) to/from a mesh object.
When this function is invokedinvoked , the mesh facets are automatically displayed.
Required Step 1 
Pick one or more facets to be removed; or to add a facet, pick either 2 facet edges, an edge and a point, or 3 points.
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See Facet Selection for a description of the various facet selection options.
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Selection Only: |
Split & Select: |
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The Add / Remove toggle option enables you to define the type of operation to be performed.
Remove |
Remove the selected facets. Pick the facet(s) to be removed. This is the default option.
See Facet Selection for a description of the various facet selection options. The Selection Only / Split & Selection toggle option is displayed. When switching between these options, all selections are cleared.
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Add |
Add facets. Pick valid entities to add facets (see below). When enough entities are picked to create the facet, the display shows a transparent facet and the OK button is available in the feature guide. The following entities may be picked to add facets: 2 edges from existing facets on the same mesh object. If the two edges do not have a common vertex, then two facets will be added.
1 edge and 1 point from existing facets.
3 points from existing facets.
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Press OK or Apply in the Feature Guide. The facet(s) are either removed or added, according to the option selected.
When completed, the Add/Delete Mesh Facets feature will appear in the Feature Tree as follows:
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