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Match Points on Skin
Access: Open this function from one of the following locations:
Access: Open this function from the following location:
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Select Die Design > Springback > Match Points on Skin from the menu bar.
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Select Springback > Match Points on Skin from the following Die Design Guide: Die Process Design Guide (Forming).
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Select Solid > Warp > Match Points on Skin from the menu bar.
To compensate for warpage, create pairs of vectors between a source body (a mesh, a point cloud or regular points) and their projection onto the skin of a target body (B-rep or mesh). The result is paired data between the source and target and can either be saved within the Cimatron file or saved in an external CSV file. This pairing can then be used for Springback Deform.
General Interaction
The following is the Feature Guide for Die Plate Compensation.
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Required Step 1 : Pick the source body (a mesh, a point cloud or regular points) to be projected onto the target skin and then <exit><exit> .
Required Step 2 : Pick the target body - a skin body (B-rep or mesh).
Detailed Interaction
See Options and Results.
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