Wrap : Options and Results

Access: Open this function from the following location:

  • Select Faces > Modify Faces > Wrap from the menu bar.

Wrap geometry (faces/wires/curve/points) from an original face onto a target face.

Required Step 1

Pick the geometry to be wrapped.

   

Click <exit><exit>(middle mouse button) when all objects are selected.

Required Step 2

Pick the origin face and reference point. The following face selection options are displayed:

Notes:

  • On trimmed faces, the UV origin of the face is the Umin and Vmin value (the base point) of the original surface (before the trim). A marker is placed at each corner of this original surface, enabling you to pick a different corner.

  • When you subsequently pick a reference point on the selected face, the UV origin is displayed at the picked point.

Select

Pick the origin face and reference point. The UV directions (corresponding to the XY directions) are displayed on the selected face and point.
Examples:Examples:

Pick the origin (reference) face

The UV origin and directions of the face are displayed.
If you pick another face, the UV origin and directions are displayed on the new face.

Pick an origin (reference) point.

The UV origin and directions of the point are displayed.
If you pick another point, the UV origin and directions are displayed on the new point.

 

Planar on Active XY Bounding Box

A bonding box of the geometry selected in step 1 is displayed. A temporary planar face is created that reflects the lower face of the bounding box.

Pick an origin reference point on the temporary face. The UV directions (corresponding to the XY directions) are displayed on the selected face and point.
Examples:Examples:

A bounding box is displayed showing the UV origin and directions of the face.

Pick an origin point on the temporary face. The UV origin and directions of the point are displayed.
If you pick another point, the UV origin and directions are displayed on the new point.

 

Press <exit><exit>(middle mouse button) when all objects are selected.

Required Step 3

Pick the target face and reference point and set the parameters as required. The following parameters are displayed:

Pick the target face.

Pick the target reference point.

The target UV directions (corresponding to the XY directions) are displayed on the selected face and point.

Set the parameters as required (to save execution time, you can click the Preview button on the Feature Guide to preview the results before executing the function):

Flip Wrap Side Direction

Decide which side of the target face to display the wrapped entities; flip the side as required.
Examples:Examples:

Preview result of Flip (the wrapped entities appear above the target face):

Executed result:

Preview result of Flip (the wrapped entities appear below the target face):

Executed result:

Another view of the wrapped entities under the target face:Another view of the wrapped entities under the target face:

 

Switch UV Direction

Switch the target UV directions to produce the required results.
Examples:Examples:

UV directions on the target (lower) face that match those of the origin.

The desired result is displayed (in Preview).

UV directions on the target (lower) face that do not match those of the origin.

An undesired result is displayed (in Preview).

Move U/V

Move the target reference point along the U and/or V directions.
Examples:Examples:

Move U

Move the target reference point along the U direction.

Move V

Move the target reference point along the V direction.

Rotation around Direction

Rotate the target reference point UV on a plane that is tangent to the surface at the reference point.
Examples:Examples:

Parameter value showing the Preview result (in pink):

Isometric view:

Performance / Quality

Use the slider to choose between high system performance or high image quality. Depending on the size of the originally selected geometry (the number of geometric entities it contains), the wrap operation may be time-consuming.

Remove Original

This is a toggle option: Remove Original / Keep Original. Remove or keep the original geometry
Examples:Examples:

Remove the original geometry.

Keep the original geometry.

Optional Step 1

Set the Wrap parameters. The following parameters are displayed:

Note: The Preview result (displayed in pink) is shown as a reference for the result of default parameter settings. Compare this result with the results of the parameter settings below.

Natural Length

Define how the input geometry (the geometry selected in Required Step 1) is to be mapped to the target face. This is a toggle option: Natural Length / Unit Length.

Natural Length

Wrap the geometry on the target face using its natural length.

This means that, if all the scale factor parameters (below) are 1, the wrapped geometry on the target face would be the same length as the input geometry (irrespective of the size and shape of the origin and target faces).
Example:Example:

The geometry to be wrapped is highlighted in yellow, for clarity.

The wrapped geometry keeps the same natural length as the original geometry (if all scale factors = 1).

 

Unit Length

Wrap the geometry on the target face using its unit length.

This means that the input geometry is mapped to the target face using the ratio of the U/V length of the geometry on the source face with respect to the U/V on the target face.
Example:Example:

The geometry to be wrapped is highlighted in yellow, for clarity. In this example, the U & V length of the rectangle (wire) is 0.5 of the max U/V length of the source face.

In this case, if all scale factors = 1, the resultant (mapped) wire is also half (0.5) the U/V length of the target face (the torus).

Scale Factor Normal Direction

Set the scale factor in the direction normal to the destination face.
Example:

Example:

Scale Factor U/V

Set the scale factor in the U and/or V directions.
Examples:

Examples:

Scale Factor U

Set the scale factor in the U direction.

Example of a negative scale factor in the U direction:Example of a negative scale factor in the U direction:

 

Scale Factor V

Set the scale factor in the V direction.

Normal to Destination

Define how the entities are to be wrapped onto the target face. This is a toggle option: Normal to Destination / By Direction. In the following explanation, the blue cylinder, below, is to be wrapped to the green target face.

Normal to Destination

Wrap the entities normal to the target face.
Examples:Examples:

The entity is wrapped normal to the target face.

By Direction

Select the direction to wrap the entities onto the target face.
Examples:Examples:

The directional arrow is displayed. Select the required direction - in the example below, Along Z is selected.

The entity is wrapped to the target face, in the selected direction.

Click OKOK or ApplyApply in the Feature Guide to complete the function. The geometry (selected in required step 1) is wrapped onto the target face (selected in required step 3).
Examples:Examples:

Before Wrap

After Wrap

When completed, the Wrap feature will appear in the Feature Tree as follows:

Some functionality may be dependent on the product package. Contact your Reseller if you require a license.