Cimatron Part > Solid Functions

A Solid is represented as a collection of connected surface elements; the boundary between solid and non-solid.

The following functions appear under the Solid menu.

The table below can be sorted; it has clickable headers that sort the table by the clicked column. The table is initially sorted by Function name.

Menu Section   Function  

Modification

3 Face Round

Create round faces between three groups of smooth faces.


Activate/
Deactivate

Activate one object (open or closed) or deactivate all objects.

Warp

Advanced Warping

Deform a model based on start and end conditions.

The availability of this function is license dependent; contact your Reseller for the appropriate license. This function is nearly identical to the DieDesign > Springback Deform function (with the exception of some parameter names), however, it is also available for users who do not require the Die application.

Warp

Auto Alignment

Automatically align two similar objects (B-rep and Mesh) with each other. This function is useful when you import a scan of a manufactured part and compare it with the designed model to look for deviations, or may be used as the first stage in the Warpage Compensation process. The automatic alignment allows to easily match the scanned model to the original model.

Warp

Bend

Bend objects around an axis.

Main Tools

Chamfer

Create a chamfer on a sharp corner.

Warp

Create Points on Skin

Create points with a constant difference the points, ignoring areas with a small curvature. The points are created as a point cloud. These points can then be used in the Springback table of points.

Main Tools

Cut

Cut objects by geometry.

Creation

Cutting Object

Create a new object that will be marked and used as a cutting object.

Main Tools

Direct Modeling

Modify the model directly, by modifying and manipulating part features without editing their parametric features. The function directly manipulates selected faces while retaining the features of adjacent faces.

Objects

Divide By Contour

Divide objects by sweeping a contour.

Objects

Divide By Object

Divide objects by geometry.

Creation

Drive

Drive a contour to add or remove material.

Modification

Edge-Face Round

Create rounds on faces that start from a given edge or curve.

Main Tools

Extend Object

Move faces of a solid object while extending or trimming adjacent faces to keep the object closed.

Main Tools

Extrude

Extrude a contour to add or remove material.

Modification

Face-Face Round

Create round faces or surfaces between two groups of faces.

Objects

Fair Solid

Fair (simplify) objects, faces, wires, edges or curves and keep the result as a solid.

Main Tools

Hole

The Holes function is capable of three actions:

  1. Remove material from an object to create a hole (default).
  2. Add material to an object to easily create a shaft with specific dimensions and features.
  3. Add a new solid object with specific dimensions and features.

Warp

Load Point Cloud

Load a CSV file of points (X1, Y1, Z1; X2, Y2, Z2...) and create a point cloud object.

Creation

Loft

Create a new object that interpolates a series of sections.

Warp

Match Points on Point Cloud / STL

Create pairs of vectors between source points (a point cloud or regular points) and target points (another point cloud or STL). The resultant pairing between the source and target points is saved in a CSV file. These points can then be used in the Springback table of points.

Warp

Match Points on Skin

To compensate for warpage, create pairs of vectors between a source body (a mesh, a point cloud or regular points) and their projection onto the skin of a target body (B-rep or mesh). The result is paired data between the source and target and can either be saved within the Cimatron file or saved in an external CSV file. This pairing can then be used for Springback Deform.

Main Tools

Merge

Merge objects together.

Creation

Pipe

Drive a circle along a curve to add or remove material.

Main Tools

Remove & Extend

Remove faces and extend adjacent faces to fill the gap.

Main Tools

Resize Chamfers

Resize chamfer faces directly instead of removing them and creating new features. This function also offers the option to create new chamfers to replace existing chamfers.  

Main Tools

Resize Rounds

Resize round faces directly, instead of removing them and creating new features.

Creation

Revolve

Revolve a contour to add or remove material.

Creation

Rib

Create a rib to strengthen regions of the part. The rib is based on a 2D wireframe with a defined thickness, draft angle, direction, and a flat or rounded top.

Main Tools

Round

Create a round (fillet) on a sharp corner.

Objects

Scale

Scale geometry larger or smaller.

Modification

Shadow Taper

Create a taper face starting from a curved face (round or fillet).

Objects

Shell

Turn a solid object to a shell or add thickness to an open object.

Creation

Skin (Solid)

Create a new object that interpolates a series of sections with a guide curve.

Creation

Stock

Obtain the overall size of a part or create a bounding box (stock) around it. In 2D optimization mode, the box is based along the directions of the active UCS. In 3D optimization mode, the system analyzes and calculates the box orientation and the resulting stock is the minimum bounding box or bounding cylinder around the part. The stock size can be manually manipulated.

Warp

Stretch

Stretch or shrink an object (and wire bodies) along a vector relative to a reference plane.

Main Tools

Taper

Taper faces.

Warp

Twist

Twist objects around an axis according to specified angles.

Warp

Unbend Solid

Straighten bent solid objects.

Creation

Volume Text

Create volumetric text on the part.

Objects

Volume Inside Shell

Create an object inside a shelled part, filling up the shell.

The following menu sections are available under the Solid menu.

Creation Tools

This group of functions is used to create solid entities.

Main Tools

This group of functions is used to perform operations on existing solids.

Modification Tools

This group of functions is used to modify existing solids.

Object Tools

This group of functions is used to perform solid operations on objects.

Warp Tools

This group of functions is used to perform Warp-related operations on solids.

Notes:

  • All operations are also accessible either through the menu bar and / or toolbar icons.

  • Objects created by the New option in Drive, Extrude and Revolve will be considered independent objects.

  • Objects created by the Add option in Drive, Extrude and Revolve will be added to the current active object. (If only one object exists in the file it is automatically active unless manually deactivated.) See Activate / Deactivate and Activating Objects.

Some functionality may be dependent on the product package. Contact your Reseller if you require a license.