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Cimatron Part > Solid Functions
A Solid is represented as a collection of connected surface elements; the boundary between solid and non-solid.
The following functions appear under the Solid menu.
The table below can be sorted; it has clickable headers that sort the table by the clicked column. The table is initially sorted by Function name.
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Create round faces between three groups of smooth faces. |
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Activate one object (open or closed) or deactivate all objects. |
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Deform a model based on start and end conditions. The availability of this function is license dependent; contact your Reseller for the appropriate license. This function is nearly identical to the DieDesign > Springback Deform function (with the exception of some parameter names), however, it is also available for users who do not require the Die application. |
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Automatically align two similar objects (B-rep and Mesh) with each other. This function is useful when you import a scan of a manufactured part and compare it with the designed model to look for deviations, or may be used as the first stage in the Warpage Compensation process. The automatic alignment allows to easily match the scanned model to the original model. |
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Bend objects around an axis. |
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Create a chamfer on a sharp corner. |
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Create points with a constant difference the points, ignoring areas with a small curvature. The points are created as a point cloud. These points can then be used in the Springback table of points. |
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Cut objects by geometry. |
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Create a new object that will be marked and used as a cutting object. |
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Modify the model directly, by modifying and manipulating part features without editing their parametric features. The function directly manipulates selected faces while retaining the features of adjacent faces. |
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Divide objects by sweeping a contour. |
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Divide objects by geometry. |
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Drive a contour to add or remove material. |
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Create rounds on faces that start from a given edge or curve. |
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Move faces of a solid object while extending or trimming adjacent faces to keep the object closed. |
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Extrude a contour to add or remove material. |
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Create round faces or surfaces between two groups of faces. |
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Fair (simplify) objects, faces, wires, edges or curves and keep the result as a solid. |
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The Holes function is capable of three actions:
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Load a CSV file of points (X1, Y1, Z1; X2, Y2, Z2...) and create a point cloud object. |
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Create a new object that interpolates a series of sections. |
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Create pairs of vectors between source points (a point cloud or regular points) and target points (another point cloud or STL). The resultant pairing between the source and target points is saved in a CSV file. These points can then be used in the Springback table of points. |
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To compensate for warpage, create pairs of vectors between a source body (a mesh, a point cloud or regular points) and their projection onto the skin of a target body (B-rep or mesh). The result is paired data between the source and target and can either be saved within the Cimatron file or saved in an external CSV file. This pairing can then be used for Springback Deform. |
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Merge objects together. |
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Drive a circle along a curve to add or remove material. |
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Remove faces and extend adjacent faces to fill the gap. |
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Resize chamfer faces directly instead of removing them and creating new features. This function also offers the option to create new chamfers to replace existing chamfers. |
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Resize round faces directly, instead of removing them and creating new features. |
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Revolve a contour to add or remove material. |
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Create a rib to strengthen regions of the part. The rib is based on a 2D wireframe with a defined thickness, draft angle, direction, and a flat or rounded top. |
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Create a round (fillet) on a sharp corner. |
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Scale geometry larger or smaller. |
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Create a taper face starting from a curved face (round or fillet). |
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Turn a solid object to a shell or add thickness to an open object. |
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Create a new object that interpolates a series of sections with a guide curve. |
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Obtain the overall size of a part or create a bounding box (stock) around it. In 2D optimization mode, the box is based along the directions of the active UCS. In 3D optimization mode, the system analyzes and calculates the box orientation and the resulting stock is the minimum bounding box or bounding cylinder around the part. The stock size can be manually manipulated. |
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Stretch or shrink an object (and wire bodies) along a vector relative to a reference plane. |
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Taper faces. |
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Twist objects around an axis according to specified angles. |
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Straighten bent solid objects. |
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Create volumetric text on the part. |
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Create an object inside a shelled part, filling up the shell. |
The following menu sections are available under the Solid menu.
This group of functions is used to create solid entities. |
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This group of functions is used to perform operations on existing solids. |
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This group of functions is used to modify existing solids. |
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This group of functions is used to perform solid operations on objects. |
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Warp Tools |
This group of functions is used to perform Warp-related operations on solids. |
Notes:
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All operations are also accessible either through the menu bar and / or toolbar icons.
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Objects created by the New option in Drive, Extrude and Revolve will be considered independent objects.
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Objects created by the Add option in Drive, Extrude and Revolve will be added to the current active object. (If only one object exists in the file it is automatically active unless manually deactivated.) See Activate / Deactivate and Activating Objects.
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